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https://neverwinter.fandom.com/wiki/Lore:Acquisitions_Incorporated#:~:text=Acquisitions%20Incorporated%20is%20the%20polar%20opposite%3A%20it%20is,to%20deliver%20teams%20anywhere%20that%20can%20pay%20them.
http://www.acq-inc.com/our-company
The History of Acquisitions Incorporated. At Acquisitions Incorporated, you inquire - and we acquire™. For nearly twenty years, other people have had things you've really wanted and we've gone over there to get those things, even if they …
https://forgottenrealms.fandom.com/wiki/Acquisitions_Incorporated
https://www.reddit.com/r/AcquisitionsInc/comments/da0cac/head_office_location_and_details/
Head Office Location and details? I know it's somewhere in Waterdeep. I know they had a big building at one point but had to move into one of the private rooms in the Yawning Portal in like 2017 and that's the last known location my internet searching can bring up.
https://www.dndbeyond.com/posts/518-where-will-you-base-your-acquisitions-incorporated
The famed “C” Team is headquartered in the Dran and Courtier inn in the town of Red Larch, and the Acq Inc. main headquarters is somewhere in Waterdeep, City …
10 Hrs. : 59 Mins. : 46 Secs. Hail, Adventurers—it's me, Incky the Sigil! I am bound to these cyber-scrolls, to tell travellers about the wonders of a little adventuring company called Acquisitions Incorporated! Adventures certainly sound like a cool thing to go on. I wouldn't know, and how could I: my very existence is a nightmare devil ...
https://draconic.io/sources/ai/acquisitions-incorporated/
Acquisitions Incorporated was founded in Seattle, Washington, in a time spoken of in only hushed tones: the year 2009. It first saw life as a podcast, which, at the time, was an unusual way to play Dungeons & Dragons. The intervening decade saw Acq Inc take on many forms — streams, recorded content, comics, and, of course, live roleplaying shows.
https://acquisitionsincorporated.fandom.com/wiki/Acquisitions_Incorporated
Acquisitions Incorporated refers to both the adventuring mega-corp named Acquisitions Incorporated (Acq Inc), and the series of podcasts, videos, and live games of the same name which document their adventures. The series began after Wizards of the Coast's (WotC) Dungeons and Dragons (D&D) 4th edition (4E) was released in 2008, and was meant to …
https://acquisitionsincorporated.fandom.com/wiki/Acquisitions_Incorporated_Wiki
Acquisitions Incorporated is a Dungeons & Dragons party starring in a series of online adventures since 2008, originally in podcast format but expanding to live shows, comics, Twitch shows, and more. A collaboration between Penny Arcade and Wizards of the Coast, the series was originally created to showcase the then-new 4th Edition of D&D, but soon evolved into something of an …
https://anyflip.com/emkqr/odio/basic
Acquisitions Incorporated was founded in Seattle, Washington, in a time spoken of in only hushed tones: the year 2009. It first saw life as a podcast, which, at the time, was an unusual way to play Dungeons & Dragons. The intervening decade saw Acq Inc take on many forms—streams, recorded content, comics, and, of course, live roleplaying shows.
https://neverwinter.fandom.com/wiki/Acquisitions_Incorporated_Campaign
The campaign Acquisitions Incorporated was introduced in the game at the launch of module 15, The Heart of Fire. The campaign focuses abaut your internship in the company Acquisitions Incorporated (or Acquisitions Inc.), and about Acquiring the Heart of Fire (item). This is also the first and only campaign to involve a lot of humor, to be made with the help of another company, …
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