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https://steamcommunity.com/app/107410/discussions/18/558747287975347106/
The headquarters entity module is supposed to make a custom callsign for the HQ radio protocol. Unfortunately, it doesn't appear to work. At least I haven't been able to get it working. It just breaks the radio protocol and doesn't change the callsign. #2 GeraltTheMemer Feb 16, 2014 @ 9:04pm
https://steamcommunity.com/app/107410/discussions/18/558747287975347106/?l=french
The headquarters entity module is supposed to make a custom callsign for the HQ radio protocol. Unfortunately, it doesn't appear to work. At least I haven't been able to get it working. It just breaks the radio protocol and doesn't change the callsign. #2 GeraltTheMemer 16 févr. 2014 à 21h04
https://community.bistudio.com/wiki/Arma_3:_MP_End_Game
https://community.bistudio.com/wiki/Arma_3:_MP_Support_Guideline
https://steamcommunity.com/app/107410/discussions/18/558747287975347106/?l=hungarian
Can someone please tell me how the headquarters entity in the editor works? Belépés Áruház Főoldal Felfedezési várólista Kívánságlista Pontbolt Hírek Statisztikák
https://www.youtube.com/watch?v=-bTS5qRRkjA
Arma 3 Eden Editor Sidechat with Triggers, waypoints and Headquarters EntityFor Headquarters Entity Module go to Systems - Modules - Intel - Headquarters Ent...
https://community.bistudio.com/wiki/modules
Arma 3 introduces a module framework which aims to simplify the configuration of modules and the way their functions are executed (Globally, JIP ) Create a Module Addon Make a folder named myTag_addonName a create a config.cpp file in it. Inside, declare a CfgPatches class with your addon and its modules (in the units array).
https://www.youtube.com/watch?v=ozFa0B142Yc
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