Below is information about PLAYER HEADQUARTERS X3TC from a variety of sources. Please take a look at the materials that our team has selected for you.
https://www.egosoft.com:8444/confluence/display/X3WIKI/Player+Headquarters
The Player Headquarters acts as a player owned Shipyard and Equipment Dock. The Player Headquarters is obtained as a mission reward from the Operation loose Ends (Terran Headquarters) and Headquarters Plot (Commonwealth Headquarters).
https://forum.egosoft.com/viewtopic.php?t=284013
Aug 10, 21:51. Yes and X3TC in particular is. "The more we, as a human race, becomes more advanced, the more we, as a human race, lose our humanity and common sense." - Sean Patrick Feeney. "Technological progress is like an axe in the hands of a pathological criminal." - Albert Einstine. Top.
https://egosoft.com:8444/confluence/display/X3WIKI/Player+Headquarters+Plot
Player Headquarters Plot - X3 Wiki (English) - Egosoft Confluence Player Headquarters Plot Requirements Completed the Albion Prelude Main Plot, a Teladi Race Rank of ≥5, at least 1 owned station and have found the NMMC (PTNI Headquarters) and PMC (Albion Delta) Headquarters. Chapters Diversification Data Collection The Search For Nividium
https://www.quidditch.info/x-office/x3tc-personal-headquarters.html
Before X3AP v2.0 there was no way to get your own player headquarters (or PHQ for short). You will also gain the Unfocused Jumpdrive which will allow you to explore random sectors.. To trigger the PHQ plot you will need to meet the following requirements: Started with game Albion plot enabled, then completed the Albion plot,
http://thexgalaxy.ucoz.com/load/x3_terran_conflict/new_player_headquarter/3-1-0-19
New Player Headquarter model are about - 65K polygons. Vanilla Headquarter model are about - 144K polygons. ============================ Mod is compatible with X3 Albion Prelude. ============================ …
https://roguey.co.uk/x3ap/help/guides/headquarters/page1.php
Introduction In this plot you will gain access to the player Headquarters - a unique building which allows you to build your own ships, colour them and store wares. Before X3AP v2.0 there was no way to get your own player headquarters (or PHQ for short). You will also gain the Unfocused Jumpdrive which will allow you to explore random sectors ..
https://www.reddit.com/r/X3TC/comments/5zc5de/x3aplu_player_headquartersequipment_docks/
The PHQ (player Headquarters), only available in Cloudbase South East, I use for my main base. There I can concentrate all my ships and loot, my boarded ships before I can refit and integrate them into my fleet (or disassemble them for materials). There I can produce ships, reverse engineer them, repair. I can also mass fit ships there.
https://forum.egosoft.com/viewtopic.php?t=397643
My intention here is to write a guide with the information needed to set up a headquarters to be able to 1) build and repair the largest ships they are capable of, and 2) do so continuously. I'm going to start from basic principles, in case people who are still new to the game come across this. Player Headquarters Capabilities
https://roguey.co.uk/x3tc/help/spike/hq1.php
The HQ plot begins 6 hours after the HUB plot is completed. You will get a message from a Boron named Humi Wi asking you to report to Ocean of Fantasy. This indicates that the plot is available to start. You will need a squad of experienced Marines to successfully conclude this plot.
https://www.reddit.com/r/X3TC/comments/3dui7u/x3tcwhats_a_good_place_for_the_hq/
You can run Player Workshops on the HQ, your own Equipment Dock, the Hub Station, TL class ships, and M1 class ships (including the Aran if you have that). So you could do it at your HQ, and then as soon as ships are built, the HQ will automatically install all their tunings and all the equipment you specify for that class of ship.
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