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https://www.egosoft.com:8444/confluence/display/X3WIKI/Player+Headquarters
Player Headquarters - X3 Wiki (English) - Egosoft Confluence. Skip to end of metadata. Created by Anonymous, last modified by DrSuperEvil on Jun 23, 2018. Go to start of metadata. The Player Headquarters acts as a player owned Shipyard and Equipment Dock. The Player Headquarters is obtained as a mission reward from the Operation loose Ends (Terran …
https://x3.solasistim.net/index.php/Headquarters/
The Headquarters is obtained by going through the HQ plot . This massive station enables the player to store a massive number of wares, ships and weapons. In fact, the station's storage hold is so large that it can store TL stations. The headquarters also has the ability to Repair, Decompose and Construct ships.
https://forum.egosoft.com/viewtopic.php?t=284013
Aug 10, 21:51. Yes and X3TC in particular is. "The more we, as a human race, becomes more advanced, the more we, as a human race, lose our humanity and common sense." - Sean Patrick Feeney. "Technological progress is like an axe in the hands of a pathological criminal." - Albert Einstine. Top.
https://egosoft.com:8444/confluence/display/X3WIKI/Player+Headquarters+Plot
Commentary: To begin the Player Headquarters Plot comm on the NMMC Headquarters station in PTNI Headquarters once the requirements are met and talk to Talos. After signing up with NMMC the player is informed that to keep up with the expansion of PMC, the NMMC want to diversify into sectors other than mining. This comes in the form of planning ...
https://forum.egosoft.com/viewtopic.php?t=367606
You can always use the hub to link your HQ sector to whatever system you need the most. To give an example, in my current AP game, my HQ is located in. Spoiler. Show. Morning Star (plot-given) The sector contains 3 EQD's ,the HQ and a …
https://forum.egosoft.com/viewtopic.php?t=334825
As for resources, setup the Hub with all the wares required by the PHQ, set their prices to avg - 1 to facilitate direct npc sales, setup a single CAG to collect the rest, then setup a CLS1 to transfer the wares from the Hub to the PHQ. I had a chip complex for the Hub plot, so the CAG is setup to buy from my own stations and that's probably ...
https://steamcommunity.com/app/201310/discussions/0/864971765433609035/
Back when playing TC, I used Avarice (then an unknown sector) as a Space Fuel hub and it turned over in the region of 20-35 million credits every hour at only 36 stations in one complex, so that area in general is great for a trade hub. #7. neededlotus5. View Profile View Posts. Sep 2, 2013 @ 7:29pm.
https://steamcommunity.com/app/201310/discussions/0/135509472109061067/
Feb 19, 2017 @ 3:24am. First hit "r" then click on your headquarters. Next select "Adjust station parameters" then change "other races can trade with this station" to no. Next click on your headquarters again then select "advanced" - "command console" select a slot and choose "auto money transfer to player account".
https://www.reddit.com/r/X3TC/comments/3dui7u/x3tcwhats_a_good_place_for_the_hq/
Jump energy is so cheap that it really is a pretty big waste to use the Hub sector for jumpdrive shortcuts. Your trade ship use ~200 units of Energy Cells or less to just all the way across the Universe. That's like 4000 credits if you bought them at max price. It's like 1600 credits opportunity cost per load.
https://roguey.co.uk/x3ap/help/guides/headquarters/page1.php
Before X3AP v2.0 there was no way to get your own player headquarters (or PHQ for short). You will also gain the Unfocused Jumpdrive which will allow you to explore random sectors .. To trigger the PHQ plot you will need to meet the following requirements: Started with game Albion plot enabled, then completed the Albion plot, A Teladi rank of Majority Shareholder (or higher),
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