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https://www.raymondcapaldi.com.au/x-corporate-office/x3ap-player-headquarters-faq.html
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https://www.egosoft.com:8444/confluence/display/X3WIKI/Player+Headquarters
To keep a Player Headquarters operational and to supply the ships produced requires a large supply network. Ship Production: A credit source of approx. 500,000 credits per hour 3-16 factories (Space Fuel Distilleries need the fewest factories) (missile factories are the most reliable income) 2-5 Universal Trader TS/TS+ ships
https://roguey.co.uk/x3ap/help/guides/headquarters/page1.php
In this plot you will gain access to the player Headquarters - a unique building which allows you to build your own ships, colour them and store wares. Before X3AP v2.0 there was no way to get your own player headquarters (or PHQ for short). You will also gain the Unfocused Jumpdrive which will allow you to explore random sectors ..
https://roguey.co.uk/x3ap/help/guides/headquarters/
Player headquarters Plot. On the next few pages you will find the walk-through to the player headquarters plot. Please note this guide contains major spoilers ! 1. Introduction and requirements. A quick run-down about the plot, whats required and where to start it. 2. Diversification and Data collection. 3.
https://forum.egosoft.com/viewtopic.php?t=322098
so im at the point in the game where im close to getting a HQ, (getting 3 laser towers for the plot) so my question, i was thinking of putting my HQ in getsu fune ( mainly for the music ) but i know its kinda risky with the Q's and all that, i want a sector that has a good view/music and is relatively unoccupied (no avirice please!) thanks in advance
https://forum.egosoft.com/viewtopic.php?t=397643
Player Headquarters Capabilities The PHQ is capable of: Reverse engineering a ship. Tthis takes a ship, in any state of repair, and over time strips it down and converts is to a blueprint that can be used to later construct a new ship.
https://egosoft.com:8444/confluence/display/X3WIKI/Player+Headquarters+Plot
Player Headquarters Plot Requirements Completed the Albion Prelude Main Plot, a Teladi Race Rank of ≥5, at least 1 owned station and have found the NMMC (PTNI Headquarters) and PMC (Albion Delta) Headquarters. Chapters Diversification Data Collection The Search For Nividium Defend NMMC Station Payback Clearance Sale Diversification
https://www.reddit.com/r/X3TC/comments/5zc5de/x3aplu_player_headquartersequipment_docks/
The PHQ (player Headquarters), only available in Cloudbase South East, I use for my main base. There I can concentrate all my ships and loot, my boarded ships before I can refit and integrate them into my fleet (or disassemble them for materials). There I can produce ships, reverse engineer them, repair. I can also mass fit ships there.
https://www.reddit.com/r/X3TC/comments/7wl55z/x3lu_how_do_you_get_the_player_hq/
Check the encyclopedia. I don’t remember if you need race rep but it will tell you. I usually stick it in one of the empty sectors near legends home. Remember that the In Game Encyclopaedia can always tell you exactly where everything is sold, as long as you have seen it before (and since you probably have a few M5s scouring the universe ...
https://steamcommunity.com/app/201310/discussions/0/490123938438492203/
X3: Albion Prelude. HQ and Trade Station Settings. I am trying to set up a series of of trade stations for selling of products, but never purchasing said products. I know with complexes it is very straight for for setting up products, vs intermediate products, etc... However, I can not figure out how to set up trade stations to sell specific ...
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