Below is information about X3AP PLAYER HEADQUARTERS RESOURCES from a variety of sources. Please take a look at the materials that our team has selected for you.
https://www.egosoft.com:8444/confluence/display/X3WIKI/Player+Headquarters
https://roguey.co.uk/x3ap/help/guides/headquarters/page1.php
Introduction. In this plot you will gain access to the player Headquarters - a unique building which allows you to build your own ships, colour them and store wares. Before X3AP v2.0 there was no way to get your own player …
https://roguey.co.uk/x3ap/help/guides/headquarters/
On the next few pages you will find the walk-through to the player headquarters plot. Please note this guide contains major spoilers ! 1. Introduction and requirements. A quick run-down about the plot, whats required and where to start it. 2. Diversification and Data collection. 3. Search for Nividium and the Pirates.
https://forum.egosoft.com/viewtopic.php?t=334825
In order to run a sustained production of most ships, you need the following quantities of resources per hour: 1700 Energy Cells 71 Ore 53 Silicon Wafers 53 Teladianium 36 Rastar Oil 36 Microchips 18 Quantum Tubes 18 Computer Components 18 Crystals 18 Cloth Rimes
https://egosoft.com:8444/confluence/display/X3WIKI/Player+Headquarters+Plot
It is recommended to place the Player headquarters in sectors rich in resources (like Savage Spur or Mines of Fortune) to supply the PHQ with materials for ship construction and to equip produced ships.
https://www.reddit.com/r/X3TC/comments/5zc5de/x3aplu_player_headquartersequipment_docks/
The PHQ (player Headquarters), only available in Cloudbase South East, I use for my main base. There I can concentrate all my ships and loot, my boarded ships before I can refit and integrate them into my fleet (or disassemble them for materials). There I can produce ships, reverse engineer them, repair. I can also mass fit ships there.
http://thexgalaxy.ucoz.com/load/x3_terran_conflict/new_player_headquarter/3-1-0-19
New Player Headquarter V1.0 for X3TC and X3AP ===== ===== New Player Headquarter - replace vanilla ... Information: In the New Player Headquarter are 3 less capital ships docking ports. New Player Headquarter model are about half less polygon count:----- New Player Headquarter model are about - 65K polygons. ...
https://steamcommunity.com/app/201310/discussions/0/864971765433609035/
Back when playing TC, I used Avarice (then an unknown sector) as a Space Fuel hub and it turned over in the region of 20-35 million credits every hour at only 36 stations in one complex, so that area in general is great for a trade hub. #7. neededlotus5. View Profile View Posts. Sep 2, 2013 @ 7:29pm.
https://www.reddit.com/r/X3TC/comments/7wl55z/x3lu_how_do_you_get_the_player_hq/
Check the encyclopedia. I don’t remember if you need race rep but it will tell you. I usually stick it in one of the empty sectors near legends home. Remember that the In Game Encyclopaedia can always tell you exactly where everything is sold, as long as you have seen it before (and since you probably have a few M5s scouring the universe ...
https://doghouseblog.wordpress.com/2013/09/29/derp-guides-x3ap-humble-merchant-starting-guide-ultimate-edition/
It is also hand-picked, aged, designed, and crafted to be useful for both newcomers and long-time X3 fans, and everyone in-between. Similarly, different starts should be able to use the general rules and tips on trading, regardless of start, as any start can trade. This is really a general trading guide, with some locational tips for the Humble ...
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