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https://forum.egosoft.com/viewtopic.php?t=367606
You can always use the hub to link your HQ sector to whatever system you need the most. To give an example, in my current AP game, my HQ is located in. Spoiler. Show. Morning Star (plot-given) The sector contains 3 EQD's ,the HQ and a small ecell loop to provide jump fuel for everything.
https://roguey.co.uk/x3ap/help/guides/headquarters/page1.php
Introduction. In this plot you will gain access to the player Headquarters - a unique building which allows you to build your own ships, colour them and store wares. Before X3AP v2.0 there was no way to get your own player …
https://www.raymondcapaldi.com.au/x-corporate-office/x3ap-where-to-put-player-headquarters.html
Jun 28, 2016 · Commentary: Head back to PTNI Headquarters and comm the NMMC Headquarters to pay 46,806,440 credits for the Player Headquarters and TL carrying it. The offer never expires so the player is in no rush to obtain the funds although by this stage of the game the player should have hundreds of millions of credits.
https://steamcommunity.com/app/201310/discussions/0/864971765433609035/
So which sector do you guys like to put your player HQ in? Personally I like Contorted Dominion. There are 3 all-ship shipyards within 3 sectors in any direction and tons of military hardware producing factories, military outposts and equipment docks withing the same distance, as well as Atreus, Strong Arms and Dukes (if you're friendly with them) and you can …
https://forum.egosoft.com/viewtopic.php?t=334825
As for resources, setup the Hub with all the wares required by the PHQ, set their prices to avg - 1 to facilitate direct npc sales, setup a single CAG to collect the rest, then setup a CLS1 to transfer the wares from the Hub to the PHQ. I had a chip complex for the Hub plot, so the CAG is setup to buy from my own stations and that's probably ...
https://www.egosoft.com:8444/confluence/display/X3WIKI/Player+Headquarters
Commonwealth Player Headquarters have 500,000 cargo hold volume and can dock 10 TL/M1/M2/M7 ships, 15 TM/TP/TS/M6/M8 ships and unlimited fighters. Player Headquarters can repaint ships (purely aesthetic), recycle unwanted ships to produce wares, reverse engineer ships to add them to the list of buildable ships and construct new ships.
https://roguey.co.uk/x3ap/help/guides/headquarters/
On the next few pages you will find the walk-through to the player headquarters plot. Please note this guide contains major spoilers ! 1. Introduction and requirements. A quick run-down about the plot, whats required and where to start it. 2. Diversification and Data collection. 3. Search for Nividium and the Pirates.
https://egosoft.com:8444/confluence/display/X3WIKI/Player+Headquarters+Plot
Commentary: To begin the Player Headquarters Plot comm on the NMMC Headquarters station in PTNI Headquarters once the requirements are met and talk to Talos. After signing up with NMMC the player is informed that to keep up with the expansion of PMC, the NMMC want to diversify into sectors other than mining. This comes in the form of planning ...
https://www.reddit.com/r/X3TC/comments/5zc5de/x3aplu_player_headquartersequipment_docks/
The PHQ (player Headquarters), only available in Cloudbase South East, I use for my main base. There I can concentrate all my ships and loot, my boarded ships before I can refit and integrate them into my fleet (or disassemble them for materials). There I can produce ships, reverse engineer them, repair. I can also mass fit ships there.
https://www.reddit.com/r/X3TC/comments/7wl55z/x3lu_how_do_you_get_the_player_hq/
It’s available to buy at a shipyard, ptni I think, or maybe cloud base south east. Check the encyclopedia. I don’t remember if you need race rep but it will tell you. I usually stick it in one of the empty sectors near legends home. level 2.
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