Below is information about X3TC HEADQUARTERS MOD from a variety of sources. Please take a look at the materials that our team has selected for you.


[Index] Community Script & Mod Download Library for X3: …

    https://forum.egosoft.com/viewtopic.php?t=216690
    Available from the Download page of Egosoft. For Albion Prelude and with more content than the X3TC package. Plugin Manager Lite (TC Compatable) by Cycrow. Some unsigned scripts and mods are specially packaged, and the Plugin Manager is the tool to easily install and uninstall them. XDownloads: Script & Mod Hosting by SS_T.

Mods at X3: Terran Conflict Nexus - Mods and community

    https://www.nexusmods.com/x3terranconflict/mods/
    X-Tended (XTC) for Albion Prelude. Game Alteration. Uploaded: 10 Feb 2019. Last Update: …

Headquarters mod - X3 Albion Prelude - Mods - The X Galaxy

    http://thexgalaxy.ucoz.com/load/x3_albion_prelude/headquarters_mod/4-1-0-37
    Headquarters mod v1.0 for X3AP and X3TC ===== Mod contain 4 new Headquarters station models. Screenshots. Mirror: Screenshots. This mod replaces vanilla game Headquarters station models: - Plutarch Mining Corporation HQ - Atreus Headquarters - Strong Arms HQ - NMMC Headquarters - Duke's Haven

Top mods at X3: Terran Conflict Nexus - Mods and …

    https://www.nexusmods.com/x3terranconflict/mods/top/
    Dillpickle's Mission Director Collection for Albion Prelude. Miscellaneous. Uploaded: 29 Nov …

New Player Headquarter - X3 Terran Conflict - Mods - The X Galaxy

    http://thexgalaxy.ucoz.com/load/x3_terran_conflict/new_player_headquarter/3-1-0-19
    Compatible with all mods, who does not change the vanilla Player Headquarter. Installation: Mod must be installed as False patch. Download. ... Site menu. News. Mods. Site info. Section categories. X2 The Threat: X3 Reunion: X3 Terran Conflict: X3 Albion Prelude: X Rebirth: X Rebirth Download. X2/X3 Downloads. World visitors map. Statistics ...

GitHub - memiamap/X3TCMods: Various mods for X3TC …

    https://github.com/memiamap/X3TCMods
    X3TCMods. Various mods for X3TC and X3AP. These are available under the MIT license. Auto Advanced Satellite. Automatically deploys an advanced satellite in a sector when entered and no existing satellite exists.. The player's ship must be physically present in the sector for …

Mods - X³: Terran Conflict - Mod DB

    https://www.moddb.com/games/x3-terran-conflict/mods
    This mod adds High quality ships, locations and sounds, as close as possible... Babylon 5 X3 Mod Jun 24 2018 Released 2016 Realistic Sim The Babylon 5 X3 mod is a total conversion for X3TC; turning it into the Babylon 5 universe. ... X3: Terran Conflict is a game with much potential, people can see that but it hasn't been exploited yet. I have ...

[X3TC]What's a good place for the HQ? - reddit

    https://www.reddit.com/r/X3TC/comments/3dui7u/x3tcwhats_a_good_place_for_the_hq/
    Somewhere near where your empire is - so you can protect it. Somewhere where there is at least 100 total yield of Silicon (so like a sector that has four 26yield Silicon asteroids) or more. Your home sector probably has that much Silicon. And honestly it is …

HQ Plot (Page 1 of 1) - Roguey's X3TC site

    https://roguey.co.uk/x3tc/help/spike/hq1.php
    HQ Plot Walkthrough (Bala Gi's Legacy) (Page 1 of 1) HQ Plot Walkthrough (Bala Gi's Legacy) Written by Spike, As one of the original plotlines, only very early versions of the game have appreciable bugs. However, if you have mods, it is possible that they may introduce problems with the plot. As this is a Vanilla forum and a repository for ...

Player Headquarters Plot (Page 1 of 4) - Roguey's X3AP site

    https://roguey.co.uk/x3ap/help/guides/headquarters/page1.php
    Introduction. In this plot you will gain access to the player Headquarters - a unique building which allows you to build your own ships, colour them and store wares. Before X3AP v2.0 there was no way to get your own player headquarters (or PHQ for short). You will also gain the Unfocused Jumpdrive which will allow you to explore random sectors ..

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